![]() ![]() The only comfort Yasu having in these troubled times being the motherly guidance of Kumasawa (the Ushiromiya elderly housekeeper) and mystery novels such as Agatha Christie's And Then There Were None, she also began to create imaginary friends and personas such as the perfect servant "Shannon" as well as starting to blame objects disappearing on the Golden Witch Beatrice, even playing pranks of newer servants to continue the witch's legend as well as to try to gain respect as Shannon. By either fate or deliberate action on Kinzo's part, she was one of the orphans selected to work at Rokkenjima as servants a fact that confused her fellow orphans/co-workers due to having perceived privileges (such as a room all to themself and only working weekends so that she can attend school along with Jessica) as well as being significantly younger and having traits unbecoming of a servant such as clumsiness and forgetfulness, becoming an instant target of bullying. ![]() They were then taken to the Fukuin House orphanage and under the alias Sayo Yasuda, although Fukuin had a practice of "blessed names" in which they combine the first kanji of the child's given name (in this case "紗") and the kanji for sound "音", giving us Shannon. Unbeknownst to the other island inhabitants, the child survived its fall off the cliff, but was gravely injured with particular damage to the sex organs, being reassigned from male to female and raised as such. The child later fell off of a cliff along with a servant nineteen years ago. The child was given to Natshui as a sign of atonement, but she rejected it Natushi viewing it as a sign of her failure of her womanhood. regardless.Yasu (born Lion Ushiromiya) was the child of Kinzo Ushiromiya, and was conceived through incest with Kinzo's daughter Beatrice Ushiromiya. They are Random Battles set up with a bunch of Random players, really hard to expect a lot of "efficiency" or well thought out battles plans. winning the game, or whatever you have on your plate. Try to communicate more, and that does not mean belittling or raging against your team mates, try to focus on the main goal. But all in all, it seems best not to want/expect certain things from your team mates, I mean it is awesome when you get a few guys on your side that seem to be paying attention, playing the objectives and not racing to enemy spawn. playing in a Squad usually helps, and not doing or wanting to do the exact same thing every time on each map can also be a blessing. I don't get bombed very much as there are always "clusters" about for the enemy bombers to look at. ![]() While I do not totally ignore my team mates, I do tend to watch what they are NOT doing and I do that. But expecting a certain level of "critical thinking" on the part of your team mates, may be an exercise in futility really. it is almost required with the map design(s) in many cases. But also, players tend to do repetitive things anyway, I know I do. this is a clue that the maps have no variety. I mean team mates fighting over sniping positions?. A good deal of the problems mentioned here stem from static, stale & stagnant maps, same spawn & cap points etc. I mean, it's like they want to get bombed, ya know? Now, all of that is an example of one player deciding what other players should do. always in a "cluster" which any good pilot looking for a target is going to zero in on. I feel like a good many of the advocates for "Tanks Only" fall into this group and get bombed out regularly because they are never far from 3 - 4 other tanks/team mates. And players tend to follow the guy in front of them in those scenarios as well. the current cramped spawns have been there since tank CBT almost, still causing spawn rage. The whole reason friendly fire was first eliminated in the first place was due to the excessive "spawn rage" from throwing 16 tanks out in a game in a small area, take Carpathians for example. The spawning system(which has been in dire need of an overhaul for years now) causes a great many issues. Many do not or cannot read the mini map, it seems like a great many also simply spawn where the game default spawns them. & a great many most likely are just going to go pew pew pew the whole game. Doing tasks, Challenges, wagers, using boosters etc. ![]() Every player in every game is a "general" and all have their own "agendas" for each game. If you base your level of enjoyment off the actions/opinions of others, you will spend a great deal of time being disappointed. ![]()
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